View Single Post
Old 08-21-13, 06:29 AM   #62
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

I have had the same problem with both CONUS' and Rubini's widescreen mods. I think they are both based on Seeadler's d3d9.dll. The only "solution" I found was the run them at 1366x768 (or 1360x768 if that is a resolution option for your graphics setup). IIRC, 1360x768 is the resolution the d3d9.dll was intended for. Anything else and your GPU/monitor may not handle it properly.

But hey! Even at 1366x768, widescreen looks pretty nice.!Thanks to the modders!
BigWalleye is offline   Reply With Quote