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Old 08-11-2018, 01:12 PM   #4
propbeanie
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Join Date: May 2016
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The biggest thing is the dynamic loading of the layers.
Quote:
9. Game loading time has been greatly reduced though dynamic loading.
Every "asset" in the game is tracked in a database instead of having it all 3D-drawn and moving. Since you only need a portion of the "world" at any given time, less of a "footprint" in your computer at any given time.
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