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Old 07-08-07, 09:47 AM   #72
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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Hey look, another sinking mod! Takes forever to sink a ship indeed. Be nice to remove that 'ship destoyed' instant message though.

It is a nice start, but I find not too many big explosion as Jace11 stated.

I too adjusted the criticals and most important, changed the MaxEF for torpedo back to normal (not the modified MinEF note) so the randomly big hitpoint destroying giant explosion will occur more often (as now they really never do at half unless you hit a very good critical spot). I understand that was intent by the Mod (flood only), but a bit boring.

Ie, change criticals back to normal per Jace11; change the higher MaxEF for torpedo damage only higher to alow for more complete hitpoint detruction by chance.

It is a simple quick mod which is nice. I have not played Redwine Mod yet until this new version they made to test out. There are alot more changed going on in Die Slowly Mod 16 to evaluate.

I do say though, good job to both of your efforts and insights. The more Mods the Merry!:p

Better than stock, thanks guys.
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