Is that sound engine not more or less a bunch of functions, that is does it really need to be tightly integrated into your application?
In my cold war sub sim project I've currently implemented my own engine, but it is pretty rudimentary...so I might later have a look . It is in .NET, so writing a c++ bridge would be an option....I think there are tools available to autogenerate wrapper.
And concerning .NET....if you have programmed with that framework and its rich set of languages, you do not wanna go back.....it is so 'easy' to write code, running on multi-cores.
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