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Old 01-12-19, 05:53 PM   #45
JeromeHeretic
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Quote:
Originally Posted by Seaowl View Post
**Edit 2: After some testing it seems that sometimes is nescessary to check "material groups", sometimes not. It worked fine for me to have both checked , but now I stumbled upon a modell - the NLGH lightship - where checking "material groups" during blender export messed up the whole texturing after reimporting in S3D.

And isn't problem in that, that you by mistake unwrap some part of model and by this step was mapping changed in other way as was texture mapped originaly? Once i did it by mistake too and didn't noticed at first, just after i compared mapping of original object with my version.
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