Thread: [WIP] Lighthouses mod
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Old 08-10-17, 08:03 AM   #511
Kendras
Stowaway
 
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Quote:
Originally Posted by gap View Post
BTW: shouldn't Runmode set to 'Stop'?
No. The generator is not 'reactivated' when the height is again above 1,8 (18 meters above sea floor).

Quote:
Originally Posted by gap View Post
Talking about GenHeightControl, I forgot to mention that the idea of asscoaiting it with the FloatingObject controller to trigger the splash effect, is brilliant! Is it your, or you borrowed it from somewhere else?
My own idea.

Quote:
Originally Posted by gap View Post
Sure it is. On my HD, all of your particle genertors and materials are stored in the custom FX library file I had created for light effects. I wanted to create yet another library file to be used only for materials, but it didn't work. Apparently particle materials can only be stored either in Materials.dat, or in the same file as the particle generator(s) calling for them.


Quote:
Originally Posted by gap View Post
Okay, so the generator with the sound attached to it has no visual effect?
It shouldn't, even if I tried to attach a blue star (to see what happens), but for a reason that I have not discovered yet, it doesn't show it.

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Originally Posted by gap View Post
during my first tests I had the feeling that if a wave was coming from south, splashes appeared on the north side of the lighthouse base, and vice versa
No, this was just an illusion. If the wave crashes south, the foam appears south.

Quote:
Originally Posted by gap View Post
Guys can you please test this:

Tourelle de La Plate v12 - Patch 3

Tested at a wind speed of 10 and 15 m/s, after the above changes the splash animation seems to me much more smooth. The stuttering still happens at times, but it is not as apparent and frequent as before. Let me know if it works for me as it does for me
Very nice texture indeed !

Works very well, even if the 'stuttering' is still there.



Quote:
Originally Posted by gap View Post
@ Kendras ;-)

Oh, very cool sound to relax and sleep !

 
Uh, you want to add it underwater when waves crash on the rocks, right ?
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