View Single Post
Old 09-12-17, 04:37 PM   #1
xXNightEagleXx
Planesman
 
Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
Default September Update

September Updates link



Some of the highlights:
Quote:
Detection

WW2 subsim games are all about sneaking and hiding and our detection mechanics had to evolve appropriately. From now on there are 7 detection mechanisms: visual, passive sound, active sound, radar, radar detector, radio and information (from HQ or other allies). Most of them can be either direct or indirect.

Indirect detection in UBOOT means that specific objects in group cannot be distinguished. Your crew may spot a smoke at the horizon or just hear some distant group on the hydrophone. What you know is that there is a group of something out there and depending on the detection method you may know, if these are ships or airplanes, estimate the size of the group, its position and even speed.

In general there are many factors affecting the detection chance. Some examples of factors that are implemented in UBOOT:

Smoke screens, regular smoke from fires, fogs and physical objects block the line of sight.
Detonated depth charges, shadow zones, seabed proximity, physical objects and stealthy hull covers affect sonar detection.
Devices on the ship, shadow zones, propeller cavitation and surface proximity affect hydrophone detection.
Radio transmissions make all destroyers go in your direction. Weird.

Last edited by Onkel Neal; 09-12-17 at 10:19 PM. Reason: thx for posting, added screenshot and highlights
xXNightEagleXx is offline   Reply With Quote