Quote:
Originally Posted by gap
Without morale system, the player could make patrols to last forever as long as he can find friendly bases to refit from, and crew to be as efficient after three or four months spent at sea in a row, as at day #1. In my opinion, this would be an even worse immersion breaker than crew and officers refusing at times to accomplish orders because of an uncareful morale management.
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Didn’t thought about this point. That makes sense
It needs only a fine tune up, quite subtil, so that orders could still be given (and not refused) but maybe they could take longer to execute in regard of fatigue/morale