Thread: [REL] Squid launcher
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Old 03-16-16, 05:41 AM   #60
Fahnenbohn
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Quote:
Originally Posted by gap View Post
I see what you are getting at. This is an intetesting idea: if the game took thrower's and submarine's relative positions as reference for firing the DCs, we could move squid launcher's hardpoints (on the escort models) forward, and accordingly move throwers' nodes/meshes backwards. This way we could trick the game into using a k-gun as an hedgehog. Nonetheless, as noted by tomfon, it is possible that dc racks/k-gun's position on the ship are not considered at all. This can be discovered only by testing.
That's exactly what I mean.
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