Hi guys,
the new squid launcher is 99% ready
Since my last report, the following features were added to the model:
- UV coordinates for texture mapping;
- diffuse map;
- ambient occlusion map (overlayed on the diffuse).
Please note that the above previews were rendered using high resolution textures (6144x6144). Before release, I will resize them to a resolution more acceptable to our GPUs. For similar reasons, we might decide to reduce model's polygon count (current: 11,311 polygons, 17,356 edges, 6,411 vertices).
Besides optimizing model and maps for game usage and dat file editing, there is still a couple of maps I want to add:
- normal map (does anyone know if SHIII normal maps are greenish as SHIV ones?)
- specular map.
Stay tuned for updates