Thread: [REL] Squid launcher
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Old 02-21-16, 07:07 PM   #49
gap
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Join Date: Jan 2011
Location: CJ8937
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Hi guys,
the new squid launcher is 99% ready

Since my last report, the following features were added to the model:
- UV coordinates for texture mapping;
- diffuse map;
- ambient occlusion map (overlayed on the diffuse).





Please note that the above previews were rendered using high resolution textures (6144x6144). Before release, I will resize them to a resolution more acceptable to our GPUs. For similar reasons, we might decide to reduce model's polygon count (current: 11,311 polygons, 17,356 edges, 6,411 vertices).

Besides optimizing model and maps for game usage and dat file editing, there is still a couple of maps I want to add:
- normal map (does anyone know if SHIII normal maps are greenish as SHIV ones?)
- specular map.

Stay tuned for updates
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Last edited by gap; 05-05-20 at 07:15 AM.
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