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Old 12-15-10, 02:55 AM   #21
goldorak
Admiral
 
Join Date: Apr 2005
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If Sonalysts is going to go with a DW 2.0 I'd say they better have a hard look at Dr Sid's ComSubSim. Although its not a finished game by any stretch of the imagination, the ship control is superb. And even the DSRV is great together with its underwater cameras. Also a 3d worldwide map together with a vector representation. Take inspiration from the good things the community has done, in Lwami, in RA and in other projects such as ComSubSim.
If updating the 3d graphics proves to be too much do away with it and keep only 2d.
Take inspiration from 688 Sierra Fast Attack as to how design realistic 2d stations, realistic incoming radio transmissions, realistic periscope station etc... And throw here and there 3d animations only linked to specific events.
688 Sierra Fast Attack didn't let you open the 4 torpedo tube doors of the 688 at the same time. Only 2, one port on starboard. Thats a nice touch, it should have been implemented in DW. Also, how about redesigning the fire control station, it has to have much more info. Time to target, intercept course etc... It has to show the intercept course directly on the map.
Don't dumb down the sim, don't do the same mistake Ubsisoft did with SH5.
And yes, try to learn from your past mistakes.
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