Quote:
Originally Posted by Elphaba
I don't think the German's asked the Allies how far away the could be before they got spotted.
I don't think we should be thinking too hard about this, nor should be try and disseminate any 'findings' or ask others to provide data on the range.
Part of the *fun* of approaching the targets is not knowing, and the risk of how far to push it.
Otherwise, we might as well just dumb it right down with a visibility / detection meter.
/smh
|
GWX and NYGM For SH3 both had more realistic visual range at night but still maintained a veil of uncertainty due to several nuances. Those games with those mods never got easy to the extent you could “game the game”.. The Germans were well aware how visible their own subs were to surface ships and trained simulated approaches ad nauseum in the Baltic.
I see your point and agree to the extent that some level of randomness needs to be introduced (not sure now how cut and dry the visual spotting distance is), but without the ability to know you could at least get somewhat close for an effective dark night surface attack, we can’t perform the tactic that was the bread and butter of the U-boat arm.