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Old 04-05-10, 09:12 PM   #32
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
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Quote:
Originally Posted by reaper7 View Post

EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes.
But the Alpha channel does not show transparent?



The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency).
Any workaround to this ??
Which DDS settings are you using when exporting? I'm not sure if what you're trying to do can work for the flag model.

Quote:
Originally Posted by reaper7 View Post
Not sure but the Jackpost does not appear to be textured or is this how it appears for everyone?
Yes, it's one of the things the Great Dark One is trying to fix

From first post:
Quote:
The flagstaff that I made for this mod also needs a light map added. As I'm not sure yet how to do this it would be great if someone can either show me how or fix it. You'll notice that the flagstaff is a very dull grey in color when rendered ingame compared to the rest of the Turm.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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