What I really miss in Cold Waters
It is pretty much perfect (okay, apart from that it's a bit too easy to kill off Surface Groups in 1984) but what I really really miss is the following:
Looking for contacts.
I know the game is geared to be a skipper and a skipper doesn't look at the sonar data.
But in DW I really loved looking at the sonar screen, moving the cursor around until you saw some sound data popping up. In a barrier search you'd travel down the barrier, stopping every now and then, looking around... That noise spike, is that a contact? Let's head closer. No it's not. Continue down the barrier.
New noise spike! Is that it? Ah it's a merchant.
Etc. etc.
That part of the stalking I miss, really.
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