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Old 04-19-11, 02:42 AM   #7
Aces
Ace of the Deep
 
Join Date: Apr 2005
Location: London, UK
Posts: 1,140
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Thanks chaps,

I really hope that you enjoy using it/them, don't forget, the Super Pens mod is VERY memory thirsty and I have to run the 3GB patch with 4GB of RAM and Windows XP SP3 to enable me to run it.

Having said that I do have a lot of mods loaded

Generic Mod Enabler - v2.6.0.157
[C:\Program Files\Ubisoft\SilentHunterIII_GWX\MODS]

LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
Foam
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Pascal_Port_People
Rapt0r's Das Boot Interior
Rapt0r's Instruments V3.5 [Without Red Circle]
Aces' Radio Room Postcards
Rapt0r's Das Boot Skin
Sobers 3D waves
SOF_Scope
TeifeMkI(German)
Officer symbol
Rapt0r's Uniforms V2.0 [Grey]
Subphones
No Medals On Crew [Patch]
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Q Ship mod GWX3.0
Derzeitige Tiefe
konrad krumms type 7c
b25_ConningTower_Mid
Kaleun's Cap
Wooden_Lifeboats_Mod_1.1
Destroyers&Corvette
NA
WAC4.1 16k Atmosphere
-63MBinSound
widescreen _GWX3.0
Aces' Multimod compatability fix release v1.3 public beta
Aces'_Multimod_Fix_v1.3_Johann_add-on
Materials file for Aces' multi-mod v1.3
Hitman_Beta_GUI_GWX3_1.0
Aces' Multimod compatability fix Hitman GUI add on
DD_VisibleMines_V1.0
TheDarkWraith_DC_Water_Disturbance_v4_0_SH3
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Torpedo_HAHD_1024_GWX
Karle's_Crash_Dive_Mod
b25_Louder_Diesels_Louder
Aces' St.Nazaire Super Pens v5 GWX Version
Aces' Super Turms v5 GWX Version


I have added ref to the credits Jeff, great idea and thank you for all your help and support.

I'd just like to say a special thank you to Wreford-Brown who produced an invaluable custom mod for me at very short notice which allows testing of these mods to be accomplished very much faster. As an example, I fired up three successive new campaigns the evening before last to test the mods each time waiting 30-35 minutes only to get a nightime start which was useless for testing purposes so, all told about two hours absolutely wasted and no guarantee that the next day would give me an instant daytime start. By contrast, his mod allows me to load in about 2 minutes flat!!!! and that allows me to dock and try again very quickly so it is worth its weight in gold .

BTW, if you get any cool screenshots of these mods then please post to this thread.

Have fun,

Cheers

Aces

Last edited by Aces; 04-19-11 at 04:56 AM.
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