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Old 09-22-17, 06:03 AM   #65
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by VonDos View Post
portholes also will be repositioned
That's true, that's a PITA, I didn't think about it. Not only their position along the X axis should be adjusted: also their rotation is likely to require some tweaks if we want them to lay perfecly on the reshaped hull faces

Quote:
Originally Posted by VonDos View Post
deck textures will need a remap
That's the least problem: after my rework, each deck is unwrapped as a single object. Becasue of that, remapping the UV projection of the main deck will be very easy: no need to remap/scale many pieces one by one and to move them around for making their lines to match

Quote:
Originally Posted by VonDos View Post
ps i've used a little "out o scale" lenght (drawn is a little larger than model here) just for highline differences in bow and stern design. Final lenght shouldn't be touched (i think).
Imo, if you want to overlap Kendras' drawing with your model, you should scale it to match 3D model's length

Quote:
Originally Posted by VonDos View Post
Looking at your drawn, i see some structures between funnels need to be a little enlarged or repositioned. Is this drawn really accurate?

EDIT:
Structures between funnels fast corrections:
Well done!
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