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Old 08-22-17, 08:49 AM   #77
Swordsman422
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Join Date: Aug 2017
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The new interface in 1.07 is awesome. Very convenient to be able to order a depth and course but also be able to drive the sub myself when I need to evade torpedoes.

One thing I would request that has actually made the 1984 campaign a touch frustrating. The Close To option for starting encounters, even 25kyards is a little too close. In a lot of cases I already have the enemy units IDed and at this range I may as well start shooting before I have a polished solution. If the maximum range could be bumped to 40kyards, it would increase the hunting and tactical considerations I'd have to perform. I'm already on the hard difficulty.

I'm loving the 1968 campaign. I'm running in a Thresher/Permit right now. Once you get the trick down of closing in the baffles of an enemy submarine, it's almost child's play sneaking up to <1Kyards and putting a couple Mk. 37's up a November's backside. D/E boats are more challenging. They tend to clear baffles A LOT and sneaking up on them while they run on batteries is tricky.

I look forward to the DLCs. I hope some day we might see a 1962 campaign with the USS Nautilus, USS Seawolf, Skate- and Barbel-classes, and GUPPY conversion D/E boats. I'm also hoping in the future that some of the random encounters in the campaign might be friendly units. Maybe you're waiting on the Norwegian coast for a Soviet amphib force to ride by and you have a sonar contact. After entering the encounter alert and ready to fight, you discover that it's just a Swedish Sjoormen- or Norwegian Kobben-class boat lurking in wait for the same target.

All in all, I'm really having a lot of fun. I've been waiting for a submarine game like this for a long time. Silent Hunter 4 was too early and Dangerous Waters was too late. This one has replaced both on my HDD. Thanks for creating it!
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