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Old 10-02-09, 01:41 PM   #8
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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Thanks Gizmo!
your code works:



I give you credits in my Readme.
Now i have the Redmask, and continue work on the bulbs, white and redlight needes some fine-tuning
[Edit] Blue is already finished, preview is the first screen above

Quote:
This is interesting. Some time ago I also made a blue bulbs in the CT, but I never founded blue color for mask.
Iv'e also wanted blue lamps in the radioroom but with OH it is unaviable, as you seen in "Das Boot" they often have blue bulps in the Radioroom at night.

It were nice eyecandy when you stand in the Central, and look in the RR and see all blue
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
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