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Old 08-26-11, 05:01 AM   #1
TBear
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Join Date: Jul 2008
Location: Denmark
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Default (project ) KM to IJN ássistance needed

This post is made so i can describe my work on a KM to IJN campaign, and adding 1941 to 1943 to The German side.(tweaked into IJN style)
This is a "light" version, its about learning the basics of the file structure and campaign structure of SH IV.

Why do i do it. Well i want to play an entire career in the maya heave cruiser. This is not a standalone campaign, this is simply a modification of the German campaign. I hope i can learn enough to offor my help to peabody on the real japanese campaign.

There are a few things i kinda stil have to learn, but descibing what im doing here, hopefully will bring out those who have the knoledge to say what i can do and what i cant.

To avoid getting stuck im working on 3 things seperate.

1941 to 1943 named project Burning pacific
1943 to 1945 named project Allies (KM/IJN)
Takao class playable. Project maya

I begin with project

Allies

I have wondered alot about objects turning up in the US campaign but i couldnt se in the axis campaign. Ubisoft have made a werry light campaign for the Germans, that in the layers are shallow and not as in depth as the US one.

This i found out simply by looking at the files in the Campign folders, campaign / campaignGE Many things are only 80% of what they are in the US folder, one thing that realy got me winding was the lack of japanese minefields. There is a slight difference in the folder structure, but in general it is the same files, just made "light"

So what could i do. Well i began to merge som files from the US folder to the GE folder. Didnt create new ones, simplo open GE file then merged with US file checked for complications and then saved them. I checked all "not year folders but the general ones" and merged those who had major differences, including adding the japanese minefields

"working on having the campaign map showining japanese minefields, so you know where they are, and like the harbours etc they will change position etc set by date in the mission file"
Then i began the task changing most of the German bases to Japanese bases, but leaving a few aux cruisers kinda to keep with the title "Allies"

**first problem**

Here i have a small problem. How do i change the player base. If i have singapore as playerbase its set German, how can i change the playerbase to japanese?? Is this the flotilla file that does it or where can i se the file that tells its the player base?? (how do i create or change a campaign player base)
So in general it have been merging files from both campaigns, but using the more in depth US files where posible. Then some changing of units from German to Japanese etc.

Project burning pacific.

The problem above is stalling my work here. So here is what i got so far.
Instead of looking at a blanc page i decided to look again at the US campaign folder. In there i could find all layers on the japanese side from 1938 to 1945. What there is missing are bases relevant to a player, and of course missions. Missions can be done all ready have some stuf like this

**note from work plan**

need convoys US mainland, pearl and midway
main US to duch harbour. US mainland - Russia
campaign
merging US and German campaign minefields.
new missions
Pearl harbour recon
Midway attack
san diego recon
Destroy XXX mostly on the eastern part
agent drop (duch, marshalls etc)

***********************

In general i can set it up by again using the US campaigns japanese files, but i have the problem backwards, not some US stuf are missing to make the pacific alive as Japanese player since most allied shipping are to the SW.

So here i have to rework some shipping etc and work on some harbours US West coast etc.

For this im using history and information, but i have to balance it, but try to stay on realistic aproatch or as close to it as gamplay alows.
So far what i can tell about going 1943 and backwards is again some merging, but

**second problem**

I can change the career and flotilla files, that is the easy part, but are some files in the campaign hardcoded or is what im doing the right way..?

Flotilla file change entrys
Career file change entrys

When i look at it it seems easy, and thats my problem, it seems to easy.

and then im back to first problem, can i or how do i change campaign entry bases?

Project Maya

The project maya i dont need help with yet. All ready talking to a werry skilled ship builder and some files are ready to implement.

Well thats it for now

Hope someone understand what imtrying to do and can help me with tips and yes or no`s

Thanks in advance

ps. My work is based on having Keltos1`s japanese sub mod installed, since it add a genereal IJN flavour to the German campaign (loading screens, playable japanese subs and other gfx relatet items. Doing that creates a immersion of it being a real japanese campaign

LTbear

Last edited by TBear; 08-26-11 at 05:16 AM.
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