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Old 11-08-07, 10:09 PM   #2
MarkShot
Ace of the Deep
 
Join Date: Jul 2002
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One issue would be the large number of platforms active in the scenario, since effectively there would be lots happening that was not taking place at the players location.

Another issue would be how to end the scenario and given the player some accounting and events on the larger stage.

Lastly, would the player be scored or is it enough to pass/fail missions from HQ along with staying alive as the clock runs.

A longer campaign could be built around this approach. It could be similiar to campaigns like Falcon 3 where if the players does well, generally the war progresses well for the player's side. If the player does poorly, the war goes poorly. Perhaps, the war lasts 10-20 days. A scenario then is 24 hours of dynamic events setting various flags for the next day.

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Development would have to be done on a number of levels:

Level1 - plausibe 10-20 conventional war with the naval component.
Level2 - various flow paths through the war and feedback loops based on events at sea.
Level3 - individual day's objectives and the frag orders for that day's operation.
Level4 - translation of that day of the war into a scenario with many concurrent naval operations.
Level5 - tie in triggers based on map location and events to task the player and provide a role within a mission.
Level6 - daily player debrief global and personal.
Level7 - linkage to the next day of the war.
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