Thread: Carrier Ops
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Old 09-20-18, 09:36 AM   #11
p7p8
Seasoned Skipper
 
Join Date: Nov 2006
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Quote:
Originally Posted by ET2SN View Post
And don't worry about p7p8, he barks a lot.
yeah, right - I've made over 50 scenarios and active DW MP community in 95% plays my missions. And You @ET2SN can only give bunch of inaccurate advices based definitely NOT on Dangerous Waters game (clear or with mods) but on your suspicious and hypothesis.

@Wolfcat
Quote:
The reason I need use aircraft in my mission is that the Russian UGM missiles are so powerful and surface ships and their weapons are so stupid and bad. 2 Oscar II's can take out an entire CVNG (5 VLS escorts). It makes the game extremely unbalanced. Only when I have 4 fighters on station would I be able to make my CVNG survivable.
Ok, but placing CVN doesn't make this mission more attractive to players or easier for designing.

You can make NATO TF without CVN's, for example Harpers Ferry LST, Newport LST (and more allied ships) passing through good for ambush area (strait, small istands) with ait support from land based airfields (with airstations).
It will be less complicated and far more interesting than meeting in the middle of nowhere

Large formations often colide/crash between themself during torpedo/ASM evasion and you cannot prevent this.

CVN during aircraft launch can go 30 minutes in totally random direction with all rest warships in group - trust me - you don't want to observe this


BTW - if you think ASMs/antimissile defence works bad - just remove SSGN's as opponent
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