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Old 02-03-09, 05:09 PM   #14
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by Rilder
Still don't see why people can't be happy with orbiter, a few mods and you can do some awesome stuff in it and not be limited to the shuttle.
Yes sir and even more with the space shuttle ultra project coming to a first release. Really the commercial version of the S3 simulator has such a restrictive license, no modding allowed why would you even choose it over orbiter ?
Maybe because it is more potent for the special field of interest it claims to be competent in - simulating a special shuttle, a space shuttle and nothing else but right this?

Eventually, restricted policies on modding can be a blessing, espoecially with ultra-complex sims. I know this kind of behavior from "Condor", where the yonly allow cosmetic modding (skins) for the gliders the sim models, but do not allow modelling and scripting of flight models - it would spoil the online tournaments because of home-made gliders with unrealistic flight parameters and not adequately fine-tuned behavior. for the same reaon they only allow skinning and graphical mods for SBP, but no mod-developement of new vehicles and weapons that get published without the developer carefully checking and finetuning them.

Modding such specifics may be okay for games. But sims that come with a certain claim on realism and complexity can only compromise their quality is allowing unregulated modding. For the sake of sims like Condor, SBP and probably SSS as well, I am thankful they do not allow it.
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