Quote:
Originally Posted by the_frog
gap,
you asked me once if I tried the SH4 method of defining textures for certain for periods in the roster *cfg file in SH3. My answer was I tried but without success. So, my question -- have you tested the method in SH3?
Cheers
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You are right. To be honest I didn't test that: I had forgot about that conversation.
I wish I could prove you wrong but, in any case, I think texture used (in case of multiple-textured models) can be controlled via campaign files:
http://www.subsim.com/radioroom/show...9&postcount=44