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Old 10-05-17, 02:00 PM   #97
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by the_frog View Post
gap,

you asked me once if I tried the SH4 method of defining textures for certain for periods in the roster *cfg file in SH3. My answer was I tried but without success. So, my question -- have you tested the method in SH3?

Cheers
You are right. To be honest I didn't test that: I had forgot about that conversation.

I wish I could prove you wrong but, in any case, I think texture used (in case of multiple-textured models) can be controlled via campaign files:

http://www.subsim.com/radioroom/show...9&postcount=44
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