Thread: Design Group ?
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Old 11-05-05, 06:32 AM   #14
FERdeBOER
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Join Date: Mar 2002
Location: Spain
Posts: 431
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The way to make so complex scenarios is to have a very CLEAR idea of what do you want, and how can it be made.

The first thing is for the chosen I have started a lot of scenarios, specially campaigns because that's what I like much, but I allways fall onto my own improvisation. Sudently I say "why not placing a neutral ship here?", "hmmm a chinese Kilo at 2 knots would be interesting for next missions..." and that sort of things makes my original idea to sink.
Another thing that ruins my missions is to make various changes at a time when I discover a mistake when testing them.

The second thing is a matter of trying, and trying, and trying... and asking here to the ones who knows.

That's why I only have achieved to make one campaign... and had to make it very short because I run out of ideas...
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Hay dos tipos de buques: los submarinos... y los blancos.
There are two types of ships: the subs... and the targets.
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