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Old 05-22-20, 03:17 PM   #10
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
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Quote:
Originally Posted by Col7777 View Post
@XS

Great, you may also notice that if you select some ships for a mission they appear partly sunk and if you try to surface they don't or they sink altogether and destroy.
I think I found the answer but not 100% sure, the mission you selected is set for the player to be submerged plus some of these playable ships haven't got the facility to dive or surface as well.

Another problem I encountered is in some missions the player sub is docked and you have to navigate out of the harbour, but if you select to play as a ship, depending on how long it is you may find it crashed at the stern, again if you really want to play that mission then it is editing the mission file.

Col.

There is also a bigger ship package here:
https://www.subsim.com/radioroom/sho...d.php?t=188786


I have taken the current FOTRSU mod 1.1, I erase the following folders before loading it: Campaigns, Submarines, Sea, Roster, UPCData. Load this modified FOTRSU, then load ShipPack, Core files, AI-Vision, W09 patrol. It will work with all single missions IF your start on the surface. Eventually you must edit all single missions to start surfaced, I'm sure that's not too difficult, load these missions as a mod too. These ships are all for the US side, also campaign-playable, a dedicated War Patrol is even included. There is one japonesse Ise battleship but it will play for the American side, US flag included
Using a modded FOTRSU mod as a base has the big advantage to have wide camera views, and all the nice outside environment. You can use the unit view to walk around + the bridge view and you can easily switch from one to the next. It's really immersive to walk on such huge ships. The stock game doesn't allow that because moving around with the cursor keys is not implemented. You must therefore use FOTRSU or TMO+OTC as a base.

I started a campaign with the other mod above, the Asashio, but I spawned in the port exactly where another destroyer was anchored, I hear a terrible cracking noise, but then I give full speed and some high TC, after that I'm fine, no damages, hull still intact.

I play with the idea to build a specific campaign for playing with ships, the main problem is: I want to have some escorts going along with me, e.g. I'd like to play as a battleship with 2-3 DD escorts. That would be huge, but I don't think this is feasable unless: I make a campaign mission with a fixed route for 2-3 DDs and then I give the mission objective to join and follow these DDs to some historical 'hotpoints' where battles will occur, so I have also to create enemy spawings (ships and planes) which are random enough to make it interesting. Creating such missions could be easier than I think, or quite the contrary, I don't know, but for the moment going at sea alone with a destroyer will get you killed soon without support of any kind.
Also SH4 doesn't have any submerged submarines that I could assign as the enemy, so it's futile to mod a destroyer to launch depth charges (if at all possible, because technically your ship is a 'submarine', not a destroyer or battleship anymore!).


But a similar game will soon be released by Killerfish, a new ship battle game based on Cold Waters (see the thread).


Cheers,
XS

Last edited by XenonSurf; 05-22-20 at 04:40 PM.
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