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Old 02-16-18, 01:44 PM   #11
supraoptimo
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About the only way I can see a multiplayer feature functioning is in a sort of "dynamic campaign" sort of thing.

Basically, you have a bunch of people playing single player missions, but everything they do affects the game of everyone else.

For example, a player on the Russian team manages to severely cripple a NATO surface group. Then the players on the NATO side are given missions to either block the resulting patrol gap or target a Soviet group trying to slip through the gap.

But that would probably require starting almost from scratch as far as game design is concerned.
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