Thread: J3D File Format
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Old 11-09-18, 01:45 PM   #13
Jeff-Groves
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Looking at the P4_Midget_Sub j3d file header in SweetScape 010 We have this:
EB 0F 00 00 EC 0E 00 00 02 00 00 00 12 00 00 00
10 00 00 00

EB 0F 00 00 as an integer is 4075. That is the number of verts in the j3d file.

EC 0E 00 00 as an integer is 3820. That is the number of polys in the j3d file.

02 00 00 as a short is 2. That is the number of textures used by the j3d file.

12 00 00 00 as a short is 18. That is the number of 3d models in the j3d file.

10 00 00 00 as a short is 16. That is the number of texture mappings in the j3d file.

So we have 4075 verts, 3820 polys, 2 textures, 18 3d models, and 16 texture mappings.

The next stuff is all the verts and texture co-ords. I'll break that down in the next post as there is some info I am not sure of at this time.
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