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Old 10-23-11, 01:50 PM   #1024
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by Radio View Post
One more bug report:

-The AM has (in the harbour loadout screen) 2 guns. However once I upgraded both to dual 14.5s only the aft gun appeared. I did not check what happens with the regular guns equipped, though.

-I do not know fer sure but I think there's something fishy about the sensors aboard the AM, in my last campaign a plane suddenly appeared VERY short to my sub and sank it. Neither Radar or Watch crew saw it before it dropped a bomb directly on the subs aft, destroying both the fuel tank and the batteries, leaving me in the middle of nowhere with no way to go. The AA did not fire at the plane either, very VERY odd.

The metalic look of the AM's model is very good, btw.

I gonna try the AM again later, atm I am taking a break from the IJN and joined the USN (playing the SUBRON campaign).


Ah, one more thing: I would recommend to leave the sensors and other stuff of the surface ships unaltered (by your mod) completely, simply because that would allow the user to apply other mods like the SAP, sonar fixes, NSM etc etc.

That way you also would have less work to do and could concentrate on the campaign and subs solely. Right now the surface ship changes of the mod block all attempts of fixing known (and already corrected) problems that other mods already fixed.


About the difficulty in the mod: It is too low. The enemy does not see my snorkel on the surface, does not react to my radar, the planes are usually no threat at all, the enemy does not see me at periscope depth even if the water clearly allows it etc etc.

I could easily come to almost 300,000 tons in my campaign w/o any problem. That is until the bug/plane thing above ^ happened.

Maybe you could use parts of the OM mod's campaign (if they give you permission of course) to improve things here?

The mod as is, is fun x2 even though it isn't complete yet, but it seriously needs an update and what is more important: It needs a clearer direction (like focusing on subs and leaving the ships alone or doing both, but not half-heartedly like now).


I hope this does not sound negative, it is meant as constructive criticism on a very good mod.
Thank you again for your input Radio. I want to point out one thing to start with, since you posted in the Japanese Campaign thread (which is fine) but just so you know, what you are using is only the IJN Sub MOD with the German Campaign. There is NO Japanese Campaign. That is my fault. I have had a long time of personal family problems (mostly medical) and attempting to take care of a parent with Alzheimers, and I have not had the time necessary to spend on that part of the MOD. It is in the works, but it has been for a long time. I have spent a lot of time helping Keltos with the subs (mostily with making guns playable after he did the 3D work.) And a lot of time just learning how to mod this game. We both came into this game with no modding experience and have had to learn every step of the way.
I am not making excuses only an explanation of what is happening. Due to lack of time for both me and Keltos, some things were "rushed", I agree there. And duing testing there were subs that became 'favorites' and the others just were not properly tested.

So that is why I take no offense to constructive criticism, I welcome it!!!

So to try to help with some of your issues:

1. Type AM guns. I just looked and yes there are two deckguns in the Am.upcge file. There should not be. (Keltos will correct me if I am wrong.) The AM as with many other IJN subs has a launch rail for search planes, and can NOT have a forward Deckgun. It is in the .upcge but NOT in the .dat file. That is why you see it in port but not at sea. It shouldn't be there. We will get it deleted. The AM (and Sen Toku) will have one aft deckgun, one foreward AA gun, one aft AA gun and one aft 'heavy' deckgun.

2. The sensor problem you encounter is not something I worked on so Keltos will have to help out there.

3. The difficulty is whatever the Uboat add on put in. I think that is the part of the game Keltos is using to test his subs since the IJN Campaign is not ready.

4. NSM or a version of it is in the game. Again Keltos will have to answer any questions about that. He was working with someone else on that. He told me but I forgot where it came from. Maybe if you read the Jyunsen B, Kaichu and kaidai IJN mod you may get more info.

5. They always detect my snorkel, so maybe it is the settings of the DDs in the stock campaign. A lot of the IJN DDs are set to 'expert' in the actual campaign, not all but enough to be more of a problem.

(I don't know why this suddenly changed to 'bold'. Bold is not selected. ??)

6. The subs were created mostly by Keltos with some help when he needed it by me. A couple subs were made by others. As for the ships changes, they were made in another mod, offered to Keltos and accepted. He has spent the majority of his time on building subs. And trust me none of it was done 'half-heartedly" as you suggest. Do not take that the wrong way, I can understand why you would think that. Plain and simple, if you are expecting a TMO or RFB, etc, you will not be getting that. We are beginners and simply do not know how a lot of the files work. We are definately doing the best we can.
We do need a LOT more testing. And simply trying all the subs to find the little mistakes that are getting overlooked as we try to work on other things.

There was a list of things that we needed to fix, but then I could not work on it for a long time, and then Keltos had the same problem and could not work on it for a long time.

We did spend a lot of time trying things that just did not work. And since there are only two of us, that does not leave a lot of time.

I hope that helps to explaing our situation, and we do appreciate your input. We have a lot of stuff to fix and anytime you can point out obvious mistakes it makes it a lot easier for us.

Thanks again, Radio.

Peabody

Edit: As I mentioned a verison of sinking mechanics is in there, but you commented on "sonar fixes' and SAP. I do not know what SAP is, so if you could be more specific maybe it is something that could be corrected. Unfortunately the way the game is made there are files we MUST change to get things to work and if the other mods change those same files then it is a problem.
We have have comments about other MODs in PMs and some are useless because they change the wrong side. Most Mods affect the IJN ships/planes, which does not help us at all.
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