Thread: The Witcher II
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Old 05-19-11, 04:30 AM   #6
Arclight
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Righto, review: http://www.rockpapershotgun.com/2011...sins-of-kings/

And some thoughts I suppose:

First things first: it's absolutely gorgeous. And I mean far beyond smooth and fancy filters: if you slow down to walk and drag your eyes up a little from their usual loot-scanning mode, you'll see things that can really make you stop and stare, like some creature captivated by a shiny bauble.

The sun's rays falling through the leaves, a flock of birds dashing off from their tree-top across a setting sun, thin layers of fog drifting on a marsh; all comes together to form a superb atmosphere.

The gameplay is pretty standard RPG fare, but well executed. There's no stat-tinkering: they advance with level and can be augmented in various ways. You can fully customise the skill tree though, of which there are 4 distinct directions/specializations.

There's still some evidence of a die-roll based RPG, , but it's transparant. You hit the button to attack, bit of text pops up to show the results. If the enemy blocked or dodged, it shows something like that the enemy absorbed all damage, while if it connects proper it gives damage and possibly a critical effect such as bleeding or poison. It plays like an action-RPG, but there's definetly more going on beneath, with damage and resistenses all being carefully calculated under the hood.

(clever they gave that bit of text feedback as proof. Both handy and demonstrating carefull game design)

About combat... takes some getting used. Controls are kinda "sticky". Hard to master, but very rewarding. Really shines if you can get a 1v1 fight.

Hmm, plenty of side-quests too, should keep you busy for a while.

Lovely music, never bothersome but can't recall anything particularly impressive either.

Inventory can be ordered by tabs (weapons, armor, etc), but in those tabs it's a right mess. Think they simply order newest-to-oldest.

Characters are great, pretty much everyone you talk to is believable. Together with all the life in the towns it really makes it feel like a real world. For example, people gather around a fire at night to listen to old tales, and groups of people having conversations.

It's not really a looting game, unless you have a crafting- and alchemy fetish. You'll find more crafting components than you can use (plants regenerate as well, unlimited alchemy), but fancy swords and armor are few. It does make a noticeable difference when you upgrade though, that's actually really nice.

* bad things... those controls I'd say. Also really no form of tutorial. Some tips will pop up as you get into a situation where you need the info, but that's too late. Luckily you can read all those bits in the journal, with the game paused. With the lack of the game teaching and the finicky controls, it's more off a difficulty wall than a curve. Prepare for a bit of frustration through the introduction bits.
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