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Old 03-26-14, 09:15 AM   #8
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by aluc24 View Post
I see. I would spare no expense nor time to solve this problem, only if I could. My knowledge on programming is most basic, and if you're right, this is very advanced challenge.

Instead of hard-coding the sh3.exe, I imagine it could be done with external utility. There is already an utility (downloadable somewhere on this site) which moves Watch Officer to deck every time u-boat surfaces. I imagine same could be done with crew rotation, only triggered by fatigue or internal game clock. What do you think of this approach?
If you're going to build on SH3AutoWO, then you need to select a graphic element that triggers the shift change. Then it might work. Worth a try. Anything would be an improvement!

Quote:
Also, ow can I contact Stiebler?
He's on the SubSIm Captain's Roster (under the Community tab above on this page).
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