View Single Post
Old 05-08-07, 08:51 AM   #14
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,793
Downloads: 344
Uploads: 0
Default

That's a good suggestion by Hitman, having the AOR on screen would simplify matters, I hate having to pause the game to do MATH calculations... .


On the whole imperial/meters feature/bug, I still have problems figuring it out the correct answer, if the game reads yards as meters and all distances are off about 10%, the PK should also give us a speed which is off since it is based on the wrong distance (elementary TMA 101), so wrong distance/speed, when shooting at a target 100-150 yds long which is 1,000+ yds away should result in a large percentage of misses.

As noted above however, I am now getting 90-100% hit ratio at 1,000 yds when the correct range/AOB/speed are fed into the PK, so something does not add up.

The manual states that the measurements on the NAV map have a "fudge" factor built in to simulate RL 1940's conditions, I am wondering if this might not be the answer.
Bilge_Rat is offline   Reply With Quote