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Old 05-04-06, 02:24 PM   #19
OKO
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Join Date: Jan 2002
Location: Solar system, mainly on earth
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Quote:
Originally Posted by FERdeBOER
I know little about carrier operations but, when the plane takes off again, it makes the same tactic than the first time? If so, it will be very usefull in some cases.
I didn't take enought time to check what you mean, but, with all my tests, the same plane will take off only 2 or 3 minutes after his landing.
The most annoying thing is you don't control what you want.
But, as you said, the best thing is it could save some time-wasting at edition.
need more tests here.

Quote:
Originally Posted by FERdeBOER
Despite the "suicide attack", maybe you can create an aproach goal on the plane and remove it when is very close to the carrier on landing.
I know the solution is very similar, but, might enlight the scripts and events needed. :hmm:
Yes, I first tried to use an approach goal, with RTB checked, but result was very different from plane to plane (often works with FA18, never work with viking) and from time to time with the same plane ... I don't know why
Sometimes it works, sometimes not.
With the scuicide script, it works 100% of time and it's easy to do, that's why I choose this way.
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