Thread: [REL] FOTRS Ultimate Project
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Old 03-25-17, 09:23 AM   #4336
CapnScurvy
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Quote:
Originally Posted by CapnScurvy
Quote:
Originally Posted by jldjs
Noticed when at radar depth with the SD radar turned on, closing airplanes are first plotted as squares until they come into visible range, however, at radar depth there are no lookouts on the conning tower and I did not raise my periscope, so how could these airplanes be visible? Also, when you request nearest visible target, these airplanes are selected!
That's how the game works. The Navigation Map doesn't just show only visual contacts....made by the Crew Watch standing on the Bridge. Planes detected solely by Radar will show there too. After all, before a working/usable SJ PPI Radar screen was put into the game, the stock games idea of how to show an SD plane contact was to put it onto the Navigation Map as you described. As long as you're at Radar Depth, with the SD Radar turned "On", you'll get a Navigation Map displaying the planes where abouts.

I'm changing some things with the SJ Radar to produce the proper "blip" for a plane on the PPI/A-Scope radar screens. I allowed some of FOTRS's old parameters to get into the radar files (I was trying to oblige them with letting their parameters stay intact) but, that's a mistake. Their Radar parameters don't allow for the SJ to pick up planes....they will in the next update.
I was thinking on this scenario........you're at Radar Depth, no Watch crew on the bridge, your periscope isn't extended, so no Watch Officer looking through the scope to ID things. OR, Are they??

Its occurred to me that when you're at Radar Depth, your periscope is above water. Yes, it can still be retracted down in its shielded housing, yet the scope node for visual sensor detection can still be above water. It makes no difference if you can see out of the scope or not, the AI is triggered by where the sensor is in relationship to the water line. Its a stock game characteristic come to think of it.

Jldjs, you didn't mention if the Message Text box displayed something like "Watch Officer: Contact Bla Bla Bla, Bla Bla" or if there was a message from the "Radioman/Radarman: Contact Bla Bla Bla....". This would tell us which sensor did the contact detection (either the Radar or visual Watch crew)...leastwise it would tell us the first sensor that detected the contact. Once a detection has been made, all others sensor detection's are ignored when it comes to the Message Text. The node for the AI Visual Sensor on the periscopes rides up and down with the scope. That's how you can get a contact from your Watch Officer if the scope(s) is above water, yet you're at periscope depth...no crew on the bridge. The trouble is this stock game didn't expect us to make a modded Radar Depth command that puts the scopes visual detector node above water, even though the scopes retracted....sensing all!?!

I'll look further into this, I think this is what happened, even though my original explanation about the SD Radar is still true. I think there might be more to the story then first thought.

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Something along these lines occurred to me the other day regarding the Radar. I couldn't help to notice my SJ Radar screen would blink/turn off while at Radar Depth. The winds were blowing about 5 kts so the sea wasn't calm, not terribly bad, but not still either. The waves were cresting over the radar sensor node, causing the PPI and A-Scope stations to turn off (the water line thing). I'll have to adjust these nodes too I think. Radar Depth for all subs runs about 45 ft deep. 2/3rds of Periscope Depth. At this depth you won't be picked up by enemy visuals. However, when I tried to raise the subs depth so the Radar sensor node is above the cresting water line....went to about 30 ft depth.......the enemy spotted me, and I'm in for a fight. So, I'll be looking at this too. One of the issues with this is that each sub is different in its submerged characteristics, yet the visual sensor parameters are all one and the same....one size fits all. What works well for one sub can be bad for another.
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Last edited by CapnScurvy; 03-26-17 at 10:54 AM.
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