Thread: [WIP] Type IX for sh5
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Old 12-10-17, 05:31 AM   #150
mkiii
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Join Date: Sep 2007
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Quote:
Originally Posted by Jeff-Groves View Post
Could you send me your files?
That would help me to try to help you.
will get a fresh set together Jeff, got to sort all the junk out, my file organization has gone bye bye along with my sanity/patience.

but tbh I don`t think the files are the problem. I think its the sim itself, its what goes on behind the scenes during mission load, when the gamestate changes from bunker to mission. involving script manager native,dll/script manager wrappers.dll. (I think)

I had a look at the menu pages in sh4 (which is essentially the same so far as the file system is concerned)

all the different subs VII, IXD2, XVIII used variations of the same page.

but but if the menu page had to be specifically for 1 class. there could be 3 different material id entries 0, 1, 2 each with a .dds file for whatever sub class was being used. if a listbox or bitmap array was not needed it was simply made invisible.

sh5 only has 1 sub class, so this functionality is not being used, but I think it is still in the files ,

Last edited by mkiii; 12-10-17 at 05:41 AM.
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