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Old 02-19-09, 09:28 AM   #58
Tassaddar
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Join Date: May 2003
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Quote:
Originally Posted by To be
Air combat is really bad in DW, in practice it is completely unworkable. It is possible to fake air to air and air to surface combat with scripts, but if you try setting up a true aerial attack (or defense), the limitations of the DW engine become obvious.
I know. I spent months doing AAW and antimissile tests in DW, checking database and doctrine tweaks. Too bad Sonalysts didn't include a modeling of radar behaviour and air physics. That's something that is already available from air sims engines outta there; they should have included that in DW...
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