Thread: [REL] Poor Man Enigma Mod
View Single Post
Old 04-11-15, 04:57 AM   #13
areo16
Sonar Guy
 
Join Date: Oct 2013
Posts: 377
Downloads: 64
Uploads: 0
Default

I'm going to go out on a limb here and say that the reason for the ctd's may be because the HKG are being spawned within the rendering radius of the uboat. And when a ship is added to the campaign layer within the rendering radius, after a save and before a load, then there is a ctd. This is my guess. I'm sure the save game files have information of what is already rendered.

Note: I have not tested this mod yet, but I do have some understanding of how it works.

Last edited by areo16; 04-11-15 at 05:07 AM.
areo16 is offline   Reply With Quote