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Old 09-07-17, 12:19 PM   #2
p7p8
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Join Date: Nov 2006
Posts: 742
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Quote:
Originally Posted by tAKticool47 View Post
Am I doing something wrong here?
Yes, like most of guys, you did NOT read weapon manual! (RA_Weapon_Info_rev38 in manual folder)

From RA_Weapon_Info_rev38:

Quote:
UUM-125B Sea Lance SUBROC (SSN 774 Virginia Payload)
ASW missile

Length: 6.25 m (20.6 ft)
Diameter: 53.3 cm (21 inch)
Weight: 1.4 tons (3100 lb)
Payload: Mk50 High Effective Anti-submarine LWT Torpedo.
Range: around 65 km (35 nmi). Min Range Employment - 5 Nmi.
Missile Speed: 1.5 Mach (968 Kts)
Launch Depth: 46 m (150 ft) and above.

Gameplay note: This weapon flies as a missile on an assigned course then drops a chute with Mk50 torpedo. In the game the torpedo begins homing as soon as it hits the water. Chute speed falls aprx.10 m/sec (33ft/sec). The missile has a max range of 65km (35 nmi). The torpedo it drops has a range of 12.960 m (7 nmi) at 35 Kts and a warhead of 45 kg. A maximum depth of 1200 meters (3,608 ft) is modeled for Mk50 Subroc torpedo.
Mk50 torpedo accommodate ONLY ASW priority. It can targeting only subsurface target.

MODE PRESETS:
The torpedo can be nominated by the player in the following modes of search:
Active mode, search under a layer.
Program a Subroc Missile by such preset:
Run To Enable: 00010
Two last digits (Red) represent a distance of chute throw – 10 nmi. (Or as it is necessary)
Third figure of the category (Blue) - will code a mode.
Active mode, search above a layer.
Run To Enable: 00110
Passive mode, search under a layer.
Run To Enable: 00210
Passive mode, search above a layer.
Run To Enable: 00310

* - All User Subrocs with Torpedo Payload in RA Add-on are supplied with this option.

For successful in-game launch of the missile Ownship depth must be 150 ft (46 m) or above. Ownship speed must not exceed 6 knots (15 knots for Akulas).

NOTE: This weapon is not normally carried by the “Virginia” Class or any other U.S Subs. It is available in loadout for gameplay purposes.
“Run To Enable” preset for this weapon settings in Nmi instead Yards.
Preset “Run To Enable” as 00005 assigned drop torpedo at 5 n.m. from Own Ship.
In DW Harpoons don't make pop-up maneuver befor strike. This is available in Cold Waters game.
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