View Single Post
Old 02-20-09, 12:57 AM   #124
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

@Nedlam and Roald: Not sure what you guys are doing wrong (well, to be honest I think I can make a fairly accurate guess), but I just spent 1 minute doing two tests:

1. Using the following lines:

Code:
;----------------------------------------------------------------------------------
[0:data\Campaigns\Campaign\Campaign_LND.mis]
MISSION|FogRand=I|99|99|N
MISSION|CloudsRand=I|99|99|N
MISSION|PrecipRand=I|99|99|N
MISSION|WindRand=I|99|99|N

[0:data\Campaigns\Campaign\Campaign_RND.mis]
MISSION|FogRand=I|99|99|N
MISSION|CloudsRand=I|99|99|N
MISSION|PrecipRand=I|99|99|N
MISSION|WindRand=I|99|99|N

[0:data\Campaigns\Campaign\Campaign_SCR.mis]
MISSION|FogRand=I|99|99|N
MISSION|CloudsRand=I|99|99|N
MISSION|PrecipRand=I|99|99|N
MISSION|WindRand=I|99|99|N
2. Using--and this test was simply to highlight to Roald that his problem is a USER SNAFU, not an SH3Cmdr one--the following lines:

Code:
;----------------------------------------------------------------------------------
[0:data\Campaigns\Campaign\Campaign_LND.mis]
MISSION|FogRand=I|99|99|N

[0:data\Campaigns\Campaign\Campaign_RND.mis]
MISSION|FogRand=I|99|99|N

[0:data\Campaigns\Campaign\Campaign_SCR.mis]
MISSION|FogRand=I|99|99|N

[1:data\Campaigns\Campaign\Campaign_LND.mis]
MISSION|CloudsRand=I|99|99|N

[1:data\Campaigns\Campaign\Campaign_RND.mis]
MISSION|CloudsRand=I|99|99|N

[1:data\Campaigns\Campaign\Campaign_SCR.mis]
MISSION|CloudsRand=I|99|99|N

[2:data\Campaigns\Campaign\Campaign_LND.mis]
MISSION|PrecipRand=I|99|99|N

[2:data\Campaigns\Campaign\Campaign_RND.mis]
MISSION|PrecipRand=I|99|99|N

[2:data\Campaigns\Campaign\Campaign_SCR.mis]
MISSION|PrecipRand=I|99|99|N

[3:data\Campaigns\Campaign\Campaign_LND.mis]
MISSION|WindRand=I|99|99|N

[3:data\Campaigns\Campaign\Campaign_RND.mis]
MISSION|WindRand=I|99|99|N

[3:data\Campaigns\Campaign\Campaign_SCR.mis]
MISSION|WindRand=I|99|99|N
(Of course, this would be the silly way to do it.)

In both instances, I ended up with this in all three files:

Code:
[Mission]
Title=GWX_3
MissionType=0
MissionDataType=1
Year=1939
Month=1
Day=1
Hour=12
Minute=0
Fog=1
FogRand=99
Clouds=1
CloudsRand=99
Precip=0
PrecipRand=99
WindHeading=0
WindSpeed=4.000000
WindRand=99
WeatherRndInterval=5
SeaType=0
Briefing=
Which is exactly what I was expecting.

BUT I will now add this important comment - it is my understanding that the settings in each of the three campaign files must be the same. Same <> randomised. In other words, you cannot use the randomised events feature to set the same settings across different files. That is not its intent.

I do not know the campaign files that well, and I certainly don't know the impacts that randomising the above settings have on the weather. In other words, I provide NO support whatsoever beyond demonstrating the usage of the function itself, which I have done.

Further, if you fear that SH3Weather is mucking up your weather settings, then I don't know how using SH3Cmdr to do essentially the same thing will be *any* different, considering that all you are doing is replacing SH3Weather's randomisation with randomisation done by SH3Cmdr.

BTW Nedlam, if you read the SH3 Commander User Guide, you will find that there is a much quicker way to test whether changes are made to files - you do not need to load SH3 each time.
JScones is offline   Reply With Quote