Thread: Nuclear strike
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Old 02-17-11, 09:16 AM   #7
Pisces
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Join Date: Dec 2004
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I don't see much of a point in using a nuke during gameplay. The AI isn't smart enough to get mad about it if you launched it, so the scare effect of mutual annihilation is lost. And if they launch it, then how are you going to be suffering from it? You won't. Whether it is a TLAM or a SLBM doesn't matter much in launch procedures. Accept the launch phase itself, as the TLAM flies quite low and vulnerable to AAW as opposed to the SLBM trying to get into ballistic trajectory. (which SC/DW scenarios cannot simulate) You can much more easily simulate event with specific destruction of certain scenario entities. Adding a SLBM model with nuke warhead is possible, but the effect in the real world cannot be compared to how you would experience it in the game.

The only reason would be the graphical awe effect. But your sensors won't be able to register it so you'll hardly notice it anyway if Show Truth is off.

Anyway, just my 2 cents.
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