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Old 05-10-08, 06:25 AM   #88
Graf Paper
Ace of the Deep
 
Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
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He's referring to Mikhayl's S-Boot mod, 999-Jay-999. If you haven't tried it yet, you're missing an incredibly fun and fast-paced experience. It's in a sticky posted near the top of the SH3 Mods Workshop here.

asanovic7, the longer ship wakes were released as a mod some time ago but it was made for GWX 1.03. The longer wakes are done by editing the 'Ship Wake' sections in the .val files of the vessels.

Unfortunately, it would require editing the appropriate file of each and every ship type to have longer wakes and making sure each ship's wake looked correct in the game. Noone has had the will to take up the challenge of such a task.

Since it seems every other mod alters these files, it would require constant updating as well as several differing versions to ensure compatibility with the various popular add-on mods for GWX.

Quite a lot of work when you consider that GWX has hundreds of ships, boats, and submarines.

It would be great if someone could create a patcher that would only write the proper Ship Wake values to the .val files, regardless of what mods are installed. That's what was originally done with the "Real Weather Fix 2" so it was compatible with any mod. Perhaps Stiebler could provide a way to create a similar patcher for you to add the longer wake values into GWX 2.1.
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