Quote:
Originally Posted by Gudadantza
Dangerous Waters
-Use DGvoodoo2 as well but now the game must be 16 bits windowed, so you need to change this in the exe compatibility.
One thing to note is that the wrapper dll and the dll used in dgvoodoo2 are named the same "d3d8.dll" so they seem incompatible.
I hope it is useful as an alternative. Greetings
EDIT: One more advantage I have noticed using dgvoodoo2 in DW is that now the 3D graphics render as expected, without the common color banding typical in 16 bit color.
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Unfortunately you can't adjust gamma with the voodoo wrapper so you're stuck at hunting for ghosts on the sonar screen. With the regular wrapper you put gamma to 0.8 and everything is nicely visible.