Thread: [REL] Rockets mod
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Old 01-15-17, 08:18 AM   #94
the_frog
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Join Date: Nov 2010
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Quote:
Originally Posted by Kendras View Post
Bombs and rockets loadouts ready for the Wildcat ! By the way, do you know how to hide the edges on the rockets ?
Yes
... and the reasons for those effects have been discussed here recently ...

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The 3D model is completely edge-splitted, thus, all edges appear as "hard". To have them "soft" (= round), the edges need to be re-attached ...
Find Meshlab, install it, load the *.obj file of the 3D model via "Import Mesh", go to "Filters" -> "Cleaning and Repairing" -> "Merge close vertices" -> enter the distance between the vertices in question (should be 0.0000) -> hit "Apply"; then export the model (use "Export Mesh as", select *.obj).
In case the model has several materials (textures), re-adjustment might be nescessary since Meshlab (as Blender) sometimes mixes up material designations upon exporting to *.obj.

Or, in case you created the 3D meshes, make sure that your 3D editor is not set to split edges upon exporting. Blender is doing so if the respective modifiers have not been un-ticked.

Or, in case the models have been imported with normals, just re-import tem into S3D without normals.
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