Thread: [WIP] Lighthouses mod
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Old 08-04-17, 11:41 AM   #471
Kendras
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Quote:
Originally Posted by gap View Post
Not only. I give you two examples:

when we hit the main tower, far from any detachable part, there will be a damage decal rendered on it. A fake hole. In RL there would debris detaching and falling down from the hole; in SHIII there wouldn't be any, unless we create the debris artificially as part of the damage effect.

When we destroy the tower top, in real life it would collapse, partly breaking in many pieces; in SHIII it will collapse in one piece, and it will take a damage effect to simulate the debris detaching from it and also collapsing in the water.

Did I make myself clear now?
Yes, but the damage effect will never simulate the falling debris as well as detachable parts thrown in the air (not necessarily far) after a direct hit. Moreover, when the fake debris will fall into water, there won't be any splash effect, whereas with detachable parts. And also it's not possible to control the direction of the debris which won't move in the same direction as the ennemy's fire.

All this will make debris effect very unrealistic.
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