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Old 10-21-10, 03:16 PM   #11
Tomi_099
The Old Man
 
Join Date: May 2007
Location: München / Germany
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Quote:
Originally Posted by Ducimus View Post
Adding crew to engine room:
Where do you mean? In the crew configuration screen? Or in 3d? Or both?
Think of what you see in 3d, and what you see in the crew configuration screen, two completely different things. The reason is, where a crewman is displayed is not dictated by the compartment (though it can be if you want it to). You can have a crewman from the torpedo room appear in the engine room if you wanted to. So 3d, is not the same as what you see in the crew configuration screen in 2d.

I would recommend that you add in crew positions to the engine room in the UPC files first. How? Study the type 9D2 UPC file. Follow its example. But, one item i need to point out to you, is the VERY BOTTOM of the UPC file. The last few blocks there that set up systems and such. This is very important.

The UPC file is picky on syntax and attention to detail, you must be careful, and through.


RE getting crewman to respond to commands:
This is would require another tutorial write up. The best answer i can give you right now, is to study the cheif engineer graph file. It mightl take a couple days of study before you fully comprehend them. But, in short, study a crewman's graph file that responds to orders, create a new graph file, and experiment. Your welcome to reverse engineer any graph files i have worked on in mods "Nine Delta Two" and "Trigger Maru Overhauled". Once you understand them, its really not that hard to work with, but it is hard to explain.

RE Engine animations:
I never could figure that out. Privateer would know more then i.
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I'll thanks Ducimus, I'm going to find it!
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