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Old 02-20-10, 05:11 PM   #9
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by nodlew View Post
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The date of 7 should have nothing to do with it, you may have something   wrong that is preventing them from working.
Might be FOTRS again somehow. With the mod enabled, I had to copy and paste a couple of files from the Data folder to the mod to get the Editor to open up and run.

Been tweaking the mission. At first I had Dive Bombers and Attack planes together in a group, but since I can only give one waypoint to the group, that was restricting my fighters' speed and making them more vulnerable. Now I have one initial wave of Dauntless DBs, then for the rest of the hour successive waves of Fighters with bombs and rockets. The fighters are dive bombers too, after all. They drop bombs, then strafe and rocket, then the survivors break off. Works very well.
I neet to tone everything back to try to make things last longer. There is a constant fighter presence to keep the action going and four waves of TBs at 10 min. intervals which results, after 30 mins. or so, in the Yamato dead in the water with most of its escorts sunk, maybe one or two remaining, but heavily damaged. There is a brief lull, then the final wave arrives. More fighters and a devastating TB attack and it's sayonara Task Force Ten-Go.
It's impossible to make it true-to-life of course. In order for the game to be "fun" it diverges from reality in countless ways. The Yamato is both more vulnerable and far tougher than its real world counterpart, depending on what is attacking it. Battleships can pound it until the cows come home with little effect. Planes are somewhat more potent against it. Fighters, Dive Bombers, and Torpedo Bombers are far more accurate than they were in reality. In an interview, a Yamato survivor said the Americans attacked in groups of about 30. So 30 Curtiss Dive Bombers in the first wave. Out of those 30, according to Wikipedia, two bombs hit. In-game, 30 DBs are liable to very nearly sink Yamato in 15 seconds. In the first attack, one torpedo hit Yamato. In game, a wave of 8 TBs, if they all attack Yamato, will probably hit Yamato 8 times. At least 6 torpedoes will hit. Yamato can survive 6, or even 8, torpedo hits, but she is left dead in the water, hanging by a thread. To have Yamato survive for 2 hrs, I will have to dribble in my planes in groups of 4 (2?) which is hardly realistic, and with all the AA concentrated on a small group, the planes will all be shot down.
So...there's only so much one can do.
But it's fun.
A couple of comments:

1. You say you have to copy some files from the data folder to the MOD folder? Does FOTRS delete some files? One very important step, You MUST enable the FOTRS MOD BEFORE you open the mission editor or else it will not know about the planes that FOTRS adds to the game.

2. To make your ship last longer make some of the planes elite and put in some Novice and Poor so you will have planes but they won't do much damage. Another idea is to add some planes with just the "basic" loadout which means they won't have any bombs so again you will have the 30 planes but only a couple will do damage.

If you could post this somewhere that I could download it, I may be able to figure out the date problem, it shouldn't be happening. Did you try running it in the mission editor to see if they spawn?

Peabody
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