View Single Post
Old 08-02-17, 04:01 PM   #32
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by yubba View Post
Bubbles you get all this, done ????


then go to UPC Units make a new folder and copy and paste the porpoise file inside new folder and rename,, to UnitParts9NSSPT_109 <---unit numbers are important

then open file and Edit this so it looks likes this

[UnitPart 1]
ID= NSS_PT_109
Type= NSS_PT_109ConningTower
NameDisplayable= NSS_PT_109 MTB
UnitPartInterval=NULL, NULL
ExternalLinkName3D= data/objects/Conning_PT109_01
HullTextureNameOverride=data/Submarine/NSS_PT1_09/NSS_PT_109class_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_PT_109/NSS_PT_109_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride=NSS_PT_109_Class _01.tga


then remove it and place it back in UPCUnits folder that should do it


No yet, have not had a chance to mess with Sh4 today. I will when home later.

Hopefully this will work. I mean I can get other surface vessels such as Fletcher to work in campaign.
Bubblehead1980 is offline   Reply With Quote