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Old 02-01-06, 08:24 AM   #13
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
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Default Re: Help with disengage script

Quote:
Originally Posted by SquidB
Hi,

hope someone can help here.

Is there any way to create a script to change a ai units actions from track to avoid.

Idealy triggered by active sonar detection.

What im trying to create is a sub that leaves the area after receiving a sonar lashing.

thnx
I found a workable solution, not precisely what you want, but you can go on from there.
One ship is pinging the other, the other ship (supposed to track the first), is reversing course at ones.
The ping is not a elegant one, and not visible on the TBI though. Maybe you could do a better ping.
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