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Old 03-19-19, 05:38 AM   #133
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 764
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Hey!


I uploaded a "free roam" demo on patreon instead, so you can check all the angles you need!

Bear in mind, it is still missing plenty of details, textures and objects like boats, light guns, spotlights and cables.
Loading time is still long...
But performance should be excellent!

https://www.patreon.com/battleshipcommand
Use Q and E buttons to fly :-) Hold shift to speed up a little, hold shift + ctrl to speed up more.

I have programmed the computer as a "layer" on top of the game-engine, for many reasons.
First of all, it's easy to make it malfunction incase of damage from enemy shells.
And I can remove some precision, to make it feel mechanical instead of adding random errors.
For example I could use the exact 3d-world XYZ-positions to aim the guns precisly at the plotted spot, but I have instead written all the calculations into a few steps, so I could add in errors in the different steps (for example battle fatigue or damage to some part of the system).
I will demonstrate the system soon enough!
__________________

My WIP Battleship simulator, Battleship Command: Scharnhorst
Want to support the project on Patreon? Here's the link!

Last edited by bracer; 03-19-19 at 05:58 AM.
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