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Old 08-26-11, 08:29 AM   #15
reaper7
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Quote:
Originally Posted by makman94 View Post
read the OP of the thread that LGN1 pointed to you .

the code for track angle is allready written in sh4's and in sh5's code . as i am not familiar with executables at all, i am only guessing here that MAYBE all that is needed is to copy the code lines for TrackAngle from sh4's code to sh3's code (if possible).
this dial (track angle) is ONLY for reading (i mean that player is not interacting with it) so MAYBE the code will not be so extensive or hard to locate.

just guessing...no idea at all about the code
Hi Mate, afraid that is out of my area of expertise - That would be a job for a Reverse Engineer in Code (H.Sie or TDW would be the experts there).
But I have another idea, going to test now to see if it works

Last edited by reaper7; 08-26-11 at 08:47 AM.
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