Thread: Cloning units?
View Single Post
Old 03-30-17, 10:01 AM   #6
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Hi LGN1,

If you need the cloned unit to have different controllers and/or controller settings than the original unit, then you should clone it the hard way and follow Kendras and Anvart's advise (please note that s3d itself got a practical Id remapping tool). If not, "proxy cloning" as suggested by Jeff is the way to go. A proxy clone can feature different textures, recon manual specs (but NB: not actual specs), equipments and sensors than its parent unit. Tonnage (as recorded in captain's log), renown awarded and crew complement (for lifeboat spawning) can be customized too. If need be, the cloned unit can also have a different unit type than its parent, and it can be hid from museum and recognition manual (if this option is used, the cloned unit will be identified in game as its parent unit).

The advantage of the latter method is that no dat/binary files require to be cloned. That means no need to remap any Id and, last but not least, lesser work for our PCs
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote